Influences: Klimt, Ancient Egypt, da Vinci, Wyeth (all of them), Beardsley, Mary GrandPre, Jody Hewgill, others.
Style: Variable. However the Planescape stuff is rather consistent: spare, naturalistic, with a kind of cinemeatic realism. I tried to build a 'character' into each of the portraits. None of the subjects are active: my feeling is each is caught between the 'scenes' of their individual stories. The reasoning behind all this is practical--their intended use is small in-game portraiture for RPG players.