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Alexandra Prillaman 2008-10-09 |
It's a nice and ambitious piece, but I have a few critiques if you don't mind :)
The foreground foot needs some work (it's too flat and there's no ankle), and the leg it's attached to is strangely proportioned. I think the problem is the calf and how it attaches to the knee. The leg is bent and yet there's no visible crease; I don't think she'd be able to straighten her leg if that was real skin.
Where their two hands meet, I first thought that the woman had long alien fingers, but I can see the VERY faint distinction between them now. I think there needs to be more of a break there, maybe even a thin shadow, or perhaps make their fingers not lined up so neatly.
The man's neck is strange...there doesn't seem to be a clavicle, and it looks thin and pinched.
As for mood, I can see what atmosphere you are going for, warm and intimate, but for me it's ruined by the characters' expressions...he's looking at her like "meh" and she's just staring blankly into space, almost like she's looking at the viewer but is not quite on focus. The dead eyes are unsettling. If they were maybe looking at each other or if they had any kind of expression on their faces, it might work, but I'm getting no sense of intimacy here. They look like strangers.
The drapery is well-formed and overall very convincing (I like the semi-transparency, nice touch) but the shadows on the pillows seem to remove them from the image. Wouldn't they be reflecting the deep red of the bedsheets a bit more? They are a bit plastic. A bit more warmth might help balance the picture out. |
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Christopher Shepard 2002-10-19 |
You don't use any pre-generated poser models!
Now that is different!
You truly deserve credit! (no sarcasm)
I can't stand it when someone uses someone ele's creation, dresses it up, and then claims total credit for it.
You on the other hand, create your own models from scratch. I truly respect that.
I think I'm going to have to buy my own 3-d program, I love the perfection it can achieve, (no struggling with proportions).
The faces are so realistic, did you superimpose them onto the models?
If so, then I congratulate you, because I'm sure it is no easy task to make the photos look so round and natural like you have done.
I love what you can do with fabric too.
My theory is that modeling programs transcend natural media, in that it allows you to concentrate more on the higher aspects of art, like design and composition, rather than waisting countless hours on difficult foreshortenings, or silly textures.
I really do admire your work Mr. Meymuhin. |
| (Anatoliy Meymuhin) |
Thanks Christopher,
Actually I nether didn’t use poser (or other generators) and before – I always use only my own models, that I’m making by my hand in 3DS Max. Also, as usually (but not always), I use my own hand painted textures in Deeppaint 3d.
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Kyle Anderson 2002-12-01 |
Not worrying about proportions? Christopher... you said that you dont have to worry about struggling with proportions with a 3d program??? Unless your talking about using poser models you do have to worry about proportians.. Making a 3d model is much like drawing one.. you still have to make sure that everything is in proportion.. |
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Michael Waters 2003-02-19 |
finally found one finally found one that does his own work from those programs..only true artist dont use generated model crap..and thank you for pointing that out or i would of thought "oh another generated BS picture ..im hoping there are more out there like you ...good job |
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Ihsan Alnasrawi 2003-02-19 |
Fantastic 3DS MAX Work! This is really great - to get a character result like this from 3DS Max is an achievement in itself, it's really amazing! I know how difficult it is with Max! You've done an amazing job, and I agree with the previous comment: it's all too often that you get people using poser instead of doing the real hard work themselves - character modelling!!! Keep up the gerat work and let's see more of this at Epilogue! |
| (Anatoliy Meymuhin) |
Thanks Michael and Ihsan,
Yes, I always create my own model without using any denerators (include all my works at Epilogue). I agree, that the "true" artist must create all model by his hands.
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Jasmine Becket-Griffith 2003-02-21 |
Lovely! Very lovely scene. It is nice to see some figural digital art without the use of those pesky Poser models =) I love the "softness" of this piece! |